Use headphones for the best experience

SONICPRINT — SONIC EXPERIENCE COMPANY

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Immersive Spatial 3D Audio, for every headphone on Earth

Spatial audio places sound around the listener in three dimensions instead of stacking it flat behind the story. Sonicprint produces it so it plays on any earphones — the full 3D image carried inside a standard stereo file — and finishes every title as one master that becomes every format your distribution needs.

The whole theatre, carried in a pair of earphones

Sonic particles that compose spatial realities.

Loads a 3D scene and starts an audio context. Headphones on.

What the client gets

Production-scale spatial audio.

You get
finished episodes, ready to publish — plus the master, the derivative set (binaural, stereo, 5.1, 7.1, Atmos where you ship it, down to mono), the documented reasoning, and a clear licence.
It changes
your flagship titles stop sounding like everything else in the feed — and nothing about your distribution has to change to carry them. If your app plays stereo, it plays this.
How it starts
ninety seconds in your earphones, then one flagship title at fixed scope, measured on completion and retention together.
Play the demo
  • 01

    Immersion through the earphones they already own

    Most spatial content doesn't need head tracking. Fixed 3D placement of sound in space delivers the majority of the experiential payoff on the earphones people already own. A ₹500 pair of wired earbuds is enough. The implementation is what matters.

  • 02

    Platform-scale production

    One audiobook publisher equals an ongoing catalog pipeline. One micro-drama platform equals dozens of episodes per quarter. The relationship is continuous; the revenue is recurring.

  • 03

    Immersion by composition

    Where sources sit, how they move, how reflections behave — the brain is tricked into believing the room. Sound that places listeners inside a story, a scene, a space.

  • 04

    Head-tracked when it matters

    For Vision Pro, Quest, automotive cabins, or any context where the user's head moves in known ways, we deliver full 6DoF spatial treatments.

On the use of AI

You will not be able to tell what was generated, what was played, and what was designed. That is the work.

  • We do not deliver AI-generated audio without a human creative direction layer.
  • We do not skip the concept document because a tool made a fast draft.
  • We do not obscure what was generated — the concept document names it.

We use generative tools where they reduce friction and improve output. We do not use them to replace creative judgment, skip discovery, or generate work we haven't reviewed and shaped ourselves.

One title is a test. A slate is a catalogue your listeners stay inside.

For audiobook publishers, micro-drama platforms, long-form series producers, podcast networks, and immersive experience teams.

Start spatial audioSee how we work at slate volume →